Westport

Prologue

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Adventure1

Dukas Journal – Date – 08.22.2011

So the four ‘Adventurers’ I have been expecting have finally arrived. They are somewhat more… inexperienced than I had hoped. I was hoping that I would be able to work with heroes a little further along in their careers. There’s also the obstacle that they are, as a whole, a little more … pious than I would prefer. There’s a paladin AND a holy Avenger who arrived together from Corellon’s Temple of the Moon.

Upon arrival the drunken -dwarf-* deva sea captain was showing them around town as their tour guide.

The trio arrived safely at Pelor’s Temple of the Light. There they rendezvoused with paladin Captain Vladimir and received orders to investigate the death cult plaguing Westport. The bodies buried in the sacred chapel graveyard had been disappearing and causing gravesites to collapse in on themselves. The posted guards saw nothing over the last few nights.

While exploring the chapel grounds, they met the refugee red dragonborne sorceror Medrash scouring the sacred chapel of ‘Holy goodness’ for forbidden texts of evil.

In hindsight, I should have paid more attention to Medrash’s arrival. Apparently the red dragons of this world are more martial and military minded whilst the blue dragons are magical and academic. I had previously just assumed he was a refugee of the war up north, but it might be a bit more personal with that one.

ANYHOW, after briefly exploring the chapel grounds, the party discovered that William the Groundskeeper had in fact lost his faith in Obad-Hai (the neutral but relatively benevolent nature-ry god of nature) and discovered his faith in Malar, a far more cruel god of nature and lycanthropes. It has been widely speculated that this faith realignment occurred after his daughter disappeared several years prior.

NEVERTHELESS, it appeared to be a red herring as Malar would not have been allied with a death cult. Evil nature gods still hate the undead the same amount as non-evil nature gods do. Blech. The party decided to watch over the graves that evening.

Like clockwork, the death cult summoned one of the coffins to their lair, leaving behind an astral trail for our heroes to follow. Unfortunately, they lost the trail midway there and I had to step in. I’m still not sure if I regret showing myself so early, but it was OH SO VERY frustrating trying to watch them parse the transmutation imprint from the conjuration/summoning ley line. IT’S THE GREEN ONE FOR AZMODEUS’S SAKE! ARGH!

Upon arrival, they found the sewer entrance to the Death Cult’s lair. There was some contrived, idiotic riddle upon the manhole cover, but the answer was blood. It’s an amateur death cult, the answer is always blood.

Upon entering, they found a small hole in the wall through which they watched a small initiation ceremony. Crude map below:


\
\
+———-**-
| |
| | | |
| | | |
| | | |
--/\—— | |
| /
+———————/

The paladin proceeded down the corridor incapacitating several cult members (and triggering a few traps) along her way. Whilst the rest of the party tore a hole in the wall while the cultists escaped. They noticed the cult leader as he left and made sure to summon up a special skeletal surprise.

(Note to self: though Eli may often be uninspired, do attempt a necrotic aligned skeletal construct with hellfire aura at some point. It was far more effective than it appears in theory.)

After dispatching the skeletons, our party went up through the manhole to the awaiting arms of our local law enforcement. Which promptly, idiotically accused them of BEING the death cult. Sigh.

Summoners Alphabetically:
Dan, Dave, Jordan, Mike

Plot Developments:
Death Cult for Cutie
Where wolf?

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Adventure2

Dukas Journal – Date – 08.19.2011

Luckily between Kallista‘s good diplomacy and the timely arrival of Vladimir’s holy warriors, the party was able to talk their way out of being summarily arrested. However, after being freed they sought me out to attempt to figure out why this merchant of dark-aligned weapons, armor, and accessories would be so quick to assist them in ousting what would appear to be my primary audience. I gave them a not-technically-untrue story about the death cultists being worshippers of Vecna and being a LITTLE TO LOUD for the god of secrets.

Seeing as they had irritated the local constabulary, I suggested they head to mine and (Captain Ariq’s congenial cocktailcrafting friend Samael the Bartender. He recommended some caravan work to the norther fjord. A local merchant had already contracted some mercenaries but more protection might be needed.

They headed north on the week long journey, and upon arriving at Dragonshire they met the dragonborne Castellan. The dragonborne of the various flights have all been chased out of the Dragonlands to the north. I, for one, don’t know why they care. The dragonland mountains have been split between the five flights for what appears to be quite some time now. Dragonborne can’t fly, so generally they’re treated not much more than slaves in their respective flight lands. It seems refugee-ism would suit them well. Though that doesn’t seem to stop them from whining and crying about missing home apparently. Heh.

REGARDLESS, it appears the merchant’s shipment was of arms and armor to the hopelessly outmanned dragonborne “army” should they need it against the “REAL” dragons. Pitiful.

The party was attacked on their weeklong journey back to Westport. I think it was kobolds… maybe bandits… I can’t be arsed to recall. What I do remember is that a female lycanthrope appeared and send dire wolves attacking all through the forest. They lupine element left after the kobold/bandit/goblins were dead though.

It’s likely lucky for the team. The dwarven brothers had mostly expended their use, and the sorceror and avenger had split the party pretty severely.

Though when it rains it pours, on the last day of escorting the return payment to the Westport Merchant (my scrying says it was likely draconic pornography) Captain Ariq noticed a ship flying the flag of the jolly roger approaching the port town.

Moving double time, the party may be able to make it before the pirate assault.

Controllers Alphabetically:
Dan, Dave, Jordan, Mike

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Adeventure3

Upon their return, the adventuring party found the city under attack by pirates! After ensuring that the dwarven brothers would be able to return the caravan safely to the merchant, the party dashed off to the Westport docks. As they approached, they could hear the cannon fire from the battle. The local constabulary was

Dan
Dave
Jordan
Mike

Returned to Westport
Fought Pirates
Went to Chapel
Discovered Priest and Undead Vladmir

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Adventure4

Dave
Jordan
Mike

Fought Priest & Vladmir

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Adventure5

Dave
Jordan
Mike
Thomas

Dragons want artifact
Fought dragons

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Adventure6

Dave
Jordan
Mike
Thomas

Go to get artifact from church
Whitney Houston dies
Fight banshees

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Adventure7

Oh no the future! Don’t know what happens tomorrow yet!

Dave
Jordan
Mike
Thomas

Post banshee – get dragonscale items

Chasing elf/demon

Enter Dwarven fortress

viewed antechamber
viewed attached towers
viewed market
Viewed stable and barracks above stable
Viewed magical garden w/ dryad
Started dryad escort
drow mage and drow archer
troggs and dwarf spirit
dryad vs bone golem

Were-rat

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Adventure8

Fought Bone Golem 1
Explored Castle
Got magic items
Discovered Mystic Library
Found Soul Portal book
Stuck in Library

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